After seeing Adam Baines's concept redesign of Gordon's suit, I fell in love with it and decided to make it in 3D. So this is sort of a double-fanart.
The concept: https://www.artstation.com/artwork/w8WXnV
To challenge myself, I decided to make this mostly hard-surface model entirely in Zbrush. 3ds Max was used only for the retopology and rigging steps.
The model has 4 4k texture sets for the suit itself, a 2k texture set for the visor, and a 4k texture set for the crowbar.
In total (suit+helmet+crowbar), it ended up with 43k triangles.
Rendered in Unreal Engine 5.
Thanks to Michael for providing texture and render feedback.
https://www.artstation.com/pirog